| AINavigation |
Used to control NPCs with steerable for movement and state machines for behaviour
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| Component |
Base class for the Components
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| ObstacleControl |
// Added for Assessment 2 Requirements //
Makes an Entity act as an Obstacle to the Player, causing damage upon collision in a variety of differing ways.
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| Pirate |
Gives the concepts of health plunder, etc.
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| PlayerController |
Responsible for the keyboard/mouse control of the player
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| PowerUpAssigned |
// Assessment 2 addition //
For PowerUp requirement,
Holds the current PowerUp and manages it.
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| Renderable |
Add the ability for the object to be shown
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| RigidBody |
Defines parameters related to collisions of sprites.
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| TileMap |
Component that allows the rendering of tile-maps (has its own sprite batch)
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| Transform |
Position, Scale, Rotation (in radians clockwise)
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