Class TileMap


  • public class TileMap
    extends Component
    Component that allows the rendering of tile-maps (has its own sprite batch)
    • Constructor Detail

      • TileMap

        public TileMap​(int id,
                       RenderLayer layer)
        Parameters:
        id - resource id of the tilemap
        layer - rendering layer
    • Method Detail

      • getTileDim

        public com.badlogic.gdx.math.Vector2 getTileDim()
        Returns:
        the dimensions of the tilemap
      • getTileMap

        public com.badlogic.gdx.maps.tiled.TiledMap getTileMap()
        Returns:
        the map attached to this object
      • update

        public void update()
        Updates the renderer's view with the rendering camera
        Overrides:
        update in class Component
      • render

        public void render()
        draws the first 2 layers
        Overrides:
        render in class Component
      • cleanUp

        public void cleanUp()
        Calls the Clean-Up function of the Component class
        Overrides:
        cleanUp in class Component