Package com.mygdx.game.Components
Class TileMap
- java.lang.Object
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- com.mygdx.game.Components.Component
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- com.mygdx.game.Components.TileMap
 
 
 
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public class TileMap extends Component
Component that allows the rendering of tile-maps (has its own sprite batch) 
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Field Summary
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Fields inherited from class com.mygdx.game.Components.Component
parent, reqsMet, requirements, type 
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Constructor Summary
Constructors Constructor Description TileMap(int id, RenderLayer layer) 
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description voidcleanUp()Calls the Clean-Up function of the Component classcom.badlogic.gdx.math.Vector2getTileDim()com.badlogic.gdx.maps.tiled.TiledMapgetTileMap()voidrender()draws the first 2 layersvoidupdate()Updates the renderer's view with the rendering camera 
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Constructor Detail
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TileMap
public TileMap(int id, RenderLayer layer)- Parameters:
 id- resource id of the tilemaplayer- rendering layer
 
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Method Detail
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getTileDim
public com.badlogic.gdx.math.Vector2 getTileDim()
- Returns:
 - the dimensions of the tilemap
 
 
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getTileMap
public com.badlogic.gdx.maps.tiled.TiledMap getTileMap()
- Returns:
 - the map attached to this object
 
 
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update
public void update()
Updates the renderer's view with the rendering camera 
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