Coverage Summary for Class: WorldMap (com.mygdx.game.Entitys)
| Class | Class, % | Method, % | Line, % |
|---|---|---|---|
| WorldMap | 0% (0/1) | 0% (0/2) | 0% (0/6) |
1 package com.mygdx.game.Entitys; 2 3 import com.badlogic.gdx.maps.tiled.TiledMap; 4 import com.mygdx.game.Components.TileMap; 5 import com.mygdx.game.Managers.PhysicsManager; 6 import com.mygdx.game.Managers.RenderLayer; 7 8 /** 9 * The world map 10 */ 11 public class WorldMap extends Entity { 12 /** 13 * Creates the World Map 14 * @param mapId The ID of the map to create 15 */ 16 public WorldMap(int mapId) { 17 super(1); 18 setName("WorldMap"); 19 TileMap map = new TileMap(mapId, RenderLayer.Five); 20 addComponent(map); 21 PhysicsManager.createMapCollision(map); 22 } 23 24 /** 25 * @return the Tile Map attached to this object 26 */ 27 public TiledMap getTileMap() { 28 return getComponent(TileMap.class).getTileMap(); 29 } 30 }