Coverage Summary for Class: WorldMap (com.mygdx.game.Entitys)

Class Class, % Method, % Line, %
WorldMap 0% (0/1) 0% (0/2) 0% (0/6)


1 package com.mygdx.game.Entitys; 2  3 import com.badlogic.gdx.maps.tiled.TiledMap; 4 import com.mygdx.game.Components.TileMap; 5 import com.mygdx.game.Managers.PhysicsManager; 6 import com.mygdx.game.Managers.RenderLayer; 7  8 /** 9  * The world map 10  */ 11 public class WorldMap extends Entity { 12  /** 13  * Creates the World Map 14  * @param mapId The ID of the map to create 15  */ 16  public WorldMap(int mapId) { 17  super(1); 18  setName("WorldMap"); 19  TileMap map = new TileMap(mapId, RenderLayer.Five); 20  addComponent(map); 21  PhysicsManager.createMapCollision(map); 22  } 23  24  /** 25  * @return the Tile Map attached to this object 26  */ 27  public TiledMap getTileMap() { 28  return getComponent(TileMap.class).getTileMap(); 29  } 30 }