Coverage Summary for Class: WorldMap (com.mygdx.game.Entitys)
Class |
Class, %
|
Method, %
|
Line, %
|
WorldMap |
0%
(0/1)
|
0%
(0/2)
|
0%
(0/6)
|
1 package com.mygdx.game.Entitys;
2
3 import com.badlogic.gdx.maps.tiled.TiledMap;
4 import com.mygdx.game.Components.TileMap;
5 import com.mygdx.game.Managers.PhysicsManager;
6 import com.mygdx.game.Managers.RenderLayer;
7
8 /**
9 * The world map
10 */
11 public class WorldMap extends Entity {
12 /**
13 * Creates the World Map
14 * @param mapId The ID of the map to create
15 */
16 public WorldMap(int mapId) {
17 super(1);
18 setName("WorldMap");
19 TileMap map = new TileMap(mapId, RenderLayer.Five);
20 addComponent(map);
21 PhysicsManager.createMapCollision(map);
22 }
23
24 /**
25 * @return the Tile Map attached to this object
26 */
27 public TiledMap getTileMap() {
28 return getComponent(TileMap.class).getTileMap();
29 }
30 }