Coverage Summary for Class: PowerUpAssigned (com.mygdx.game.Components)

Class Class, % Method, % Line, %
PowerUpAssigned 100% (1/1) 100% (3/3) 85.7% (12/14)


1 package com.mygdx.game.Components; 2  3 import com.mygdx.game.PowerUps.PowerUp; 4  5 /** 6  * // Assessment 2 addition // 7  * For PowerUp requirement, 8  * Holds the current PowerUp and manages it. 9  */ 10 public class PowerUpAssigned extends Component { 11  12  private Pirate pirate; 13  private PowerUp powerUpAssigned; 14  15  /** 16  * Assign a PowerUp, disabling the old one if present. 17  * @param powerUp The PowerUp to be assigned 18  */ 19  public void AssignPowerUp(PowerUp powerUp) { 20  if (pirate == null){ 21  pirate = parent.getComponent(Pirate.class); 22  } 23  if (!powerUp.CheckPermanent()) { 24  if (powerUpAssigned != null) { 25  powerUpAssigned.DisablePowerUp(pirate); 26  } 27  powerUp.EnablePowerUp(pirate); 28  powerUpAssigned = powerUp; 29  } else { 30  powerUp.EnablePowerUp(pirate); 31  } 32  } 33  34  /** 35  * Each frame checks if the assigned PowerUp is done, and deactivates as necessary. 36  */ 37  @Override 38  public void update() { 39  super.update(); 40  if (pirate == null){ 41  pirate = parent.getComponent(Pirate.class); 42  } 43  if (powerUpAssigned != null) { 44  powerUpAssigned.CheckPowerUpDone(pirate); 45  } 46  } 47 }