ABCDEF
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User Requirement Tests
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Requirement to TestInputsExpected OutputsActual OutputsPass/FailLinked requirement
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MTU_PLATFORMBoot game on standard laptop PCStart menu is displayedStart menu displayedPassUR_PLATFORM
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MTU_GAME_INITBoot up game downloaded from githubGame should bootGame bootedPassUR_GAME_INIT
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MTU_SHIP_CONTROLWASD and arrow keysShip should move in 8 cardinal directionsShip moves in all 8 directionsPassUR_SHIP_CONTROL
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MTU_COMPETING_COLLEGESNavigate the map until 3 colleges are discovered3 colleges discovered on the map3 colleges discoveredPassUR_COMPETING_COLLEGES
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MTU_LEARNING_CURVEGive game to untrained playerPlayer able to complete first questPlayer did complete first questPassUR_LEARNING_CURVE
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MTU_GAME_DURATIONPlay through a regular gameGame should be complete in <5 minsGame complete in 03.12PassUR_GAME_DURATION
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MTU_FRIENDLY_SHIP_ENCOUNTERNavigate mapA friendly ship should be found on the mapFriendly ship foundPassUR_FRIENDLY_SHIP_ENCOUNTER
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MTU_HOSTILE_SHIP_ENCOUNTERNavigate mapA hostile ship should be found on the mapHostile ship foundPassUR_HOSTILE_SHIP_ENCOUNTER
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MTU_FIRE_WEAPONSUse the mouse to fire a cannonballA ball should be fired in the direction of the mouse, on clickBall fired when mouse clicked in direction of cursorPassUR_FIRE_WEAPONS
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MTU_BULLET_DODGEEncounter a hostile ship, and use the arrow keys to manoeuvre around a fired cannonballThe user should be able to reasonably dodge the fired ballThe ship was able to dodge the fired ballsPassUR_BULLET_DODGE
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MTU_HOSTILE_BUILDING_COMBATMove to a hostile buildingThe building should fire balls at the playerThe building fired balls at the playerPassUR_HOSTILE_BUILDING_COMBAT
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MTU_HOSTILE_COLLEGE_CAPTUREDestroy a hostile college by shooting at and destroying all the buildings on the collegeThe college should cease combat and show a flag of defeat. A new quest should appearThe college ceased firing and a new quest appearedPassUR_HOSTILE_COLLEGE_CAPTURE
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MTU_EARN_PLUNDERPick up a chest and destroy a collegeThe value of the plunder counter should incrementPlunder was earned for each taskPassUR_EARN_PLUNDER
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MTU_EARN_EXPMove around the mapExp should increase at regular intervalsExp did increase at regular intervalsPassUR_EARN_EXP
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MTU_QUEST_PROGRESSFollow the given quest on the screenOnce completed, the screen should be updated with a new questNew quest given once current quest completedPassUR_QUEST_PROGRESS
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MTU_GAME_WINComplete 6 QuestsThe game should terminate, with the win screen showingGame terminated, win screen shownPassUR_GAME_WIN
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MTU_GAME_LOSEAllow life to be depleted to 0The lose game screen should appear and the current game terminatedLose screen shown, game terminatedPassUR_GAME_LOSE
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MTU_SHIP_COMBATFind and fire at enemy shipsThe enemy ship should fire at the player and despawn after it has been hit by enough balls. The player should lose 10 health if hit by a ballShip fires at player, player loses health if hit, enemy despawns after 10 hitsPassUR_SHIP_COMBAT
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MTU_OBSTACLE_ENCOUNTERExplore the mapRocks, stumps, wrecks and whirlpools should be discovered. Whirlpools and wrecks should damage playerAll obstacles present, whirlpools and wrecks damage player when touchedPassUR_OBSTACLE_ENCOUNTER
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MTU_WEATHER_ENCOUNTERExplore the mapThunder clouds should be discovered and damage player when underThunderclouds present, damages playerPassUR_WEATHER_ENCOUNTER
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MTU_SPEND_PLUNDERUse the shop menu on screen to purchase an upgradeThe plunder should be spent and the matching upgrade applied to the playerAll power ups take plunder as payment and apply the correct upgradePassUR_SPEND_PLUNDER
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MTU_POWER_UPExplore the map and navigate over a power upPower up sprites should be able to be picked up, with the correct upgrade applied to the playerPower up sprite despawns, applying effectPassUR_POWER_UP
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MTU_DFCLTY_LVLSelect a difficulty levelGame should change parameters to make the game easier/harder depending on choiceGame does vary based on difficulty choicePassUR_DFCLTY_LVL
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MTU_GAME_SAVEPress esc to enter the pause menu, select save and exit. Then reload game and select resume from the starting menuGame state should be saved and resumed from the exact point in which the game was pausedGame state can be saved and resumed as expectedPassUR_GAME_SAVE
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Functional Requirement Tests
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TestIDInputsExpected OutputsActual OutputsPass/FailLinked requirements
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MTF_MENU_KB_INPUTEnter button, R key, esc keyEnter should start game, R should resume, esc should quitWorks as expectedFailFR_MENU_KB_INPUT
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MTF_VIEWPORT_SCALINGLoad game on a 13 inch and 27 inch monitorGame should renderGame did renderPassFR_VIEWPORT_SCALING
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MTF_MIN_FPSBoot gameGame should render at 30fpsGame renders at 30 fpsPassFR_MIN_FPS
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MTF_CROSS_PLATFORM_WINLoad game on Windows deviceGame should load and play as normalGame does load and play as normalPassFR_CROSS_PLATFORM_WIN
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MTF_CROSS_PLATFORM_MACLoad game on Mac deviceGame should load and play as normalGame does load and play as normalPassFR_CROSS_PLATFORM_MAC
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MTF_CROSS_PLATFORM_GNU_LINUXLoad game on Linux deviceGame should load and play as normalGame does load and play as normalPassFR_CROSS_PLATFORM_GNU_LINUX
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MTF_GAME_RESETPress esc to enter pause menu, select restartGame should be completely resetGame was completely resetPassFR_GAME_RESET
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MTF_SHIP_KB_INPUTArrow keys, WASDShip should move in the correct cardinal directionShip moves the correct wayPassFR_SHIP_KB_INPUT
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MTF_COLLGE_ENTITY_TRACKINGNavigate map and find 3 collegesThe 3 found should be of different identity, with distinct coloursThe 3 found were uniquePassFR_COLLGE_ENTITY_TRACKING
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Non-Functional Requirement Tests
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TestIdInputsExpected OutputsActual Outputs
Pass/Fail
Linked Requirement
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MNF_SHIP_COLLISIONSNavigate into friendly and hostile shipsShip should not be able to travel through other shipsShip is unable to intersect with any other shipsPassNFR_SHIP_COLLISIONS
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MNF_WORLD_COLLISIONS
Navigate into different objects on the screen: Island, edge of map, stump
Ship should not be able to travel through objectsShip is unable to intersect with any world objectsPassNFR_WORLD_COLLISIONS
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MNF_BULLET_COLLISIONSNavigate in to a fired bulletBullet should despawn, 10 health depletedBullet despawns, 10 health depletedPassNFR_BULLET_COLLISIONS
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MNF_USER_INPUT_LAGMove in any direction using keyboard inputship shoud move in given direction, in less than 200msShip moves before 200ms is upPassNFR_USER_INPUT_LAG
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MNF_AI_LAGNavigate towards an enemy shipEnemy ship should respond to the presence of the player in less than 200msPlayer responded to as expectedPassNFR_AI_LAG
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MNF_RENDER_SMOOTHNESSNavigate the screenVisuals should render smoothly, with a visual render lag of less than 200msNo issue with visual render lagPassNFR_RENDER_SMOOTHNESS
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MNF_COLOURBLINDNESSApply a colourblindness filter (Deuteranomaly) to the screenGame elements should still be easy to differentiateGame was just as straightforward to playPassNFR_COLOURBLINDNESS
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MNF_EASE_OF_USEGive game to a new player and have them play without instruction
Player should be able to pick up controls and play through the game with little struggle
Player reported the game was simple to controlPassNFR_EASE_OF_USE
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MNF_GAME_DURATIONPlay through and finish the gameGame should be finished in under 5 minsGame finished in 03.07PassNFR_GAME_DURATION
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MNF_LARGE_ASSETSHave an onlooker stand 2m away from the screenOnlooker should be able to observe the current gamestate with no issue
No reports of difficulty making out the gamestate from the onlooker
PassNFR_LARGE_ASSETS
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